Learn how to use Unreal Engine to build a challenging obstacle course

Selection Period

This is your chance to expand your Unreal Engine level-building skills!

In Brief #1, recently closed, we have learned how to build a virtual sci-fi outpost with Unreal Engine. Now, with this second Brief, you'll have the opportunity to expand your level-building skills by building an obstacle course for players to traverse.

Challenge 2 - A to B Speed run: Build an original obstacle course that will test the player’s platforming skills, challenging them to go from start to finish as fast as they can. Who will be the quickest?

Talenthouse is partnering with Flix Interactive on an Epic MegaGrant project in Unreal Engine. We have challenges coming your way every 2-3 months. Talenthouse is hosting these challenges, to support, educate and inspire Young Creatives. Unreal Engine is a game engine developed by Epic Games. It’s a "state-of-the-art engine and editor with photorealistic rendering, dynamic physics and effects, lifelike animation, robust data translation and much more".

Each brief will have 4x Selected Creators who will be chosen and receive $500 each.

Check out more information about the Epic MegaGrant project in Unreal Engine here.

The brief is open globally to all ages from 16+, however, we want to celebrate and inspire the next generation of young creatives ages 16-24 years of age to participate.

Challenge 2 is suitable for novice-level users. If you haven't joined Challenge 1, don't hold back, you can join this anyway! Learning resource videos are below and you can find additional ones in the Challenge 1 Brief.

Your level should challenge players to travel from A to B as fast as possible, but how they get from A to B is up to you! Set up your character’s movement speed and jump behavior, then build a series of platforming challenges using pre-made obstacles – including toxic water and laser beams.

A video tutorial (see below) will show you the ropes, making sure you understand how to set up the obstacles and giving a host of level design advice. You’re encouraged to get imaginative and create a fun and challenging experience for your player!

  • Design and build your own challenging 3D platforming level using cutting-edge game development tech – Unreal Engine!
  • Design your level to help guide the player through your obstacle course
  • Build up the players' confidence by slowly increasing the difficulty throughout your level
  • Get creative with your use of the obstacles provided to you in this brief
  • Think like a game developer would – test your work regularly check how it looks from a gamer’s perspective and look out for any issues early!
  • Try to get others to play with your work too - collaboration will help you spot things you may have missed or generate interesting new ideas
  • Use checkpoints to avoid player frustration, but be mindful of overusing them!
  • Please find the assets for you to use to create your work
  • Moodboard - Take inspiration from this visual guide, remember to not use the reference imagery directly
  • We would love you to share your work across social media! Please tag @UnrealEngine, and @FlixInteractive and use #FlixInteractive so they can see and potentially share your work

  • Don’t make your game too challenging at the beginning of your level.
  • Don’t design all the platforming puzzles before you’ve decided on your Character’s movement settings.
  • Don’t decorate and polish to your level until you’ve finalized your level design.
  • Don’t use external assets to complete the brief; use only the assets that are part of the project.
  • Don’t reuse the provided assets from this brief for personal projects, commercial use or distribute any of the assets externally. The assets are owned by Flix
  • Reference imagery should only be used for inspiration, and not used directly in your work, think outside the box and be creative
  • The Submission must not contain material that is inappropriate, indecent, obscene, hateful, tortious, defamatory, slanderous or libellous
  • The Submission must not contain material that promotes bigotry, racism, hatred or harm against any group or individual or promotes discrimination based on race, gender, religion, nationality, disability, sexual orientation or age

(you can skip this step, if you joined the first challenge)

First things first before you start working on this second challenge you will need to download Unreal Engine.

Please take a look at this video which will go through step by step how to install Unreal Engine!

Please see the next video which is a tutorial to explain all the key skills required to take part in the brief. The video is long but provides you with all the information on how to complete this second challenge. You can also check out this Tutorial Outline to keep track of video content.

Please find the assets for you to use to create your level.

If you are a complete beginner to the Unreal Engine, you should check out Brief 01 ('Learn how to use Unreal Engine to build a sci-fi outpost from a library of futuristic 3D assets') - which gives an extensive tutorial of the Unreal Engine editor.


Once you have completed your submission and are ready to submit to the brief, they will follow these steps:

Step 1:

Use a free screen recording service (here are our recommendations) to record a 10 seconds (min) to 40 seconds (max) video. Record your screen showing your work on Unreal Engine

Step 2:

Download the screen recording as an MP4 file. Save the file [challenge 2_'name of project'_'Name'] e.g. Challenge 2_Desert alien outpost_Jane Doe

Step 3:

Head to the brief, click the blue ‘participate’ button in the header and follow the instructions

Unreal Engine has been used to create some of the most visually stunning and exciting 3D media, from Fortnite to Star Wars: The Mandalorian. Unreal Engine is a powerful real-time creation kit. Free to download, Unreal is an excellent choice of the game engine when it comes to crafting beautiful 3D environments for games.


About Flix Interactive
Flix Interactive is an award-winning, independent AAA game studio. Working on titles such as Sea of Thieves, Hell Let Loose, Sniper Elite, Worms Rumble and many more, as well as their own incredible open-world, sci-fi IP! For this project TalentHouse has partnered with Flix to deliver an industry-quality design brief to help support and inspire the next generation of game-makers, to take their first steps into the world of game design.


4x Selected Creators will be chosen for this 2nd Challenge, each creator will receive:
  • Potentially have their work used across Unreal Engine social, digital and wider marketing channels
  • Receive $500 for each piece selected

  • Who is eligible: This opportunity is open globally to creatives 16+ years of age. Employees and their immediate family and household members of Unreal Engine and Talenthouse are not eligible to participate. Void where prohibited by law.
  • Limit 15 submissions per creator or teams.
  • Please note, that during the Submission Period, your submission may be featured on Unreal Engine social media channels with credit given to you.
  • All submissions must be your own original work (meaning you are not allowed to use third party pre-existing copyright materials and/or stock imagery in your submission) except for the material provided by Unreal Engine.
  • How to submit: Please read the 'Ready to submit?' section. Click on the ‘Participate’ tab and follow the instructions. Your work must be submitted in MP4 format, max. size 10 MB. Please retain your original source files in the highest quality possible. Please no static work.
  • Please add a short description in English explaining the inspiration behind your work. Please use the 'Say something about your submission' section within your submission.
  • We advise you to carefully read the 'Do's and Don'ts section above.
  • If you are not selected, you will retain ownership in the original portions of your work. However, by submitting you hereby grant Unreal Engine a worldwide, non-exclusive, digital license from Creative Brief launch, for up to 3 months after the Selected Creator Announcement, to use your submitted work across their various online and social media platforms. If your work is used, you will be credited accordingly.
  • Don’t reuse the provided assets from this brief for personal projects, commercial use or distribute any of the assets externally. The assets are owned by Flix. By submitting to the brief you accept the terms of this EULA agreement.
  • Once the open brief closes, Talenthouse and Unreal Engine will review all complete submissions and choose the Selected Creators. A complete submission includes your work, an MP4 video of your work (captured via a screen recording), and meets the creative brief, terms & conditions and Official Rules.
  • Selected Creators agree to allow Talenthouse, Flix and Unreal Engine to use their design across online and social channels (this is an exclusive, worldwide, digital and social license).
  • Make sure the email address on your Talenthouse profile is correct so we can contact you about incomplete submissions or if you are a Selected Creator.
  • All complete submissions will become visible on Talenthouse when Selected Creators are announced. At this time, your submission and your Talenthouse display name will be visible to the Talenthouse community.
  • Talenthouse may remove any inappropriate, offensive and harmful submissions from anywhere on the Talenthouse platform.
  • During the Selection Period, Talenthouse will reach out to those being shortlisted. You must respond to Talenthouse within forty-eight (48) hours or else you will forfeit all incentives. For the verification, you will be asked to provide the original files of your work and a scan of your ID.
  • No purchase necessary to enter or be selected.

Flix Interactive will select from all qualified submissions. A qualified submission is one which meets all the Terms & Conditions, Guidelines and Official Rules.

The judging criteria are based on Creativity (30%), Originality (30%) and Overall Understanding of the theme (40%).
Key Dates
  • Launch:
    November 25, 2022 at 5:00 PM
  • Submission Deadline:
    March 29, 2023 at 5:00 PM
  • Creators Selected:
    April 18, 2023 at 5:00 PM
All times are in London Local Time.