Orlando Copali Velasquez was inspired by original comic cover designs for his submission to our 'Venom: Let There Be Carnage' brief, which bagged him a coveted Selected Creator spot.

Here he breaks down the creative process, the highs and lows, and gives us some insight into his inspiration sources and software used. Starting to submit to Talenthouse briefs with minimal knowledge about digital illustration, this story should be the kickstart anyone needs to start their creative journey. 

First things first, here's the winning poster design in question. WHAT a beauty.

Venom 2end (1).jpg

Hi Orlando. Tell us about your winning design - where did the inspiration come from?
"It all started from my passion for the design of comic book covers, preferably those that highlight movement, strength, drawing technique, the use of color and sometimes the complexity of the composition used by great artists. For the VenomLet There Be Carnage movie contest, I was inspired by the comic book covers, so I began to make sketches with the theme of the confrontation between the two symbiotes."

What software did you use? 
"I don't really have a favorite software programme. I'm at that stage of discovering and poking around all of the different software that the digital illustration market offers me, and currently I'm working with Photoshop, Illustrator, Procreate and Clip Studio Paint. Often I'll use a combination of all of them to make a single illustration, since they all offer such different features and tools. In the case of my winning piece, I used Clip Studio Paint for the sketch, the inking and the color, because the brushes look very fluid and natural. For the treatment of the title, color correction and final packaging, Photoshop is usually the best option to finish most of my projects."

What about this piece of art are you the most proud of?
"Since I discovered Talenthouse and took a look at the different contests and presentations that I liked, I began to participate with minimal knowledge about digital illustration. After several attempts, and with the intention of improving in each contest, I was selected as a winning artist in the Spiderman: Far From Home brief. From then on I managed to be selected in other contests and my life changed. What I am personally proud of is that I can see the progress of my work over these years, trying with each proposal to surpass the previous one and applying the new techniques and knowledge that little by little is becoming my creative process."

spiderman-away-from-home.jpg
Orlando's winning submission for our Spiderman brief

Which parts of the Venom submission did you struggle with or revisit the most?
"Although I was happy with the result of the drawing and the composition, I was not so pleased with the color treatment. I think color treatment is probably always the most complicated part for me during my projects like this, but at the same time it amuses me and it takes me more time to refine it. I like to present different color variations of the same proposal, it is an aspect in which I have to study more."

Which other submissions were you impressed by?
"I always take the time to review all the submissions that the Talenthouse artists make, and create my own top favorites in order to learn something or see how I could improve. Without a doubt, this exercise helps me a lot.

"I could mention two artists who impressed me in this Venom: Let There Be Carnage contest, one of them Jaye Atienza who, with her minimalist style, manages to solve her proposals in a simple but effective way, showing me that technique and visuals are not everything. For his part Abijith Ps impressed me with the finish and incredible detail of his proposal, a result that I would like to achieve in the future."

pjimage.jpgJaye Atienza and Abijith Ps's submissions to Venom: Let There Be Carnage

What’s a pro-tip that you wish you’d known five years ago?
"When I started to immerse myself in the world of illustration, one of the problems I ran into was trying to achieve my own style without having explored different techniques or media.

"I consider it very important to learn, although in a basic way, various techniques to acquire a solid base in order to know and discover what you are good at and what you are not. This way you can get on the right track to get your own style."

To wrap up, what's the most annoying thing about being an artist that you know fellow Talenthouse Creatives will understand?
"Perhaps for me the most annoying part when facing a work of art is transferring the ideas that I have in my mind onto paper, and making them look just how I imagine them to. Often I achieve totally different results on the paper, with only a few looking how I imagined. Without a doubt, this stage in the creative process can either fill you with satisfaction, or become a real torture. I am sure that many artists will understand me."

Find more of Orlando!
Currently I'm continuing with my studies in the fields of illustration and painting, and preparing my personal projects which I hope to be able to publish very soon. However, I also do different design projects and commissions. You can contact me through my social networks.

This interview has been edited for clarity

RELATED: CHECK OUT ALL OF TALENTHOUSE'S CREATIVE BRIEF OPPORTUNITIES, HERE

RELATED: #TALENTHOUSEARTIST SKILL-SHARE: HOW THIS WINNING DC COMICS POSTER WAS CREATED

RELATED: 3D ARTIST TABITHA SWANSON SHARES HER CREATIVE PROCESS AND INSPIRATIONS