Carlos Dattoli is a Mexican illustrator who specializes in character design, video games, collectible figures, and advertising designs. His creative process begins with a general idea of what he wants to do, then he looks for references to consolidate the idea, especially for poses and ambiance, to start the sketches. Once he has decided on the composition, he uses a ZBrush using 3D imaging, modeling the design elements in a black and white render of the image to finish the illustration on Photoshop.
TH: Describe your style in three words
CD: Detailed, ever changing and nostalgic.
TH: What are some things artists need to deal with?
CD: I think one of the things that all artists deal with is emotional vulnerability. Exposing your work always carries a strong emotional feeling and the response of the public always directly affects the artist. We live for the applause, so to speak.
Also, the uncertainty about not knowing whether or not we can survive solely from our artwork, especially by the social stereotypes that have been given to the artist.
TH: What are the pros and cons of being a designer?
CD: In my case, the pros are being a freelancer, because I control my time. I have the freedom to choose the projects in which I want to work. I can travel and live wherever I want.
The cons: you spend a lot of time alone, it can also be difficult to manage your time to work with multiple clients, and in the beginning, it is difficult to build recognition to receive interesting projects. Also, you have seasons with many projects or spend months without any. And finally, as a freelancer, you don’t have a secure payment at the end of the month.
TH: What is your approach to graphic design?
CD: To be able to transmit everything that I have been imagining inside my head, I like to evoke emotions to the spectator. That’s why I represent ideas in a peculiar way.
TH: What is your favorite theme to design?
CD: Right now I’m at the stage of bringing back all those memories of my childhood like cartoons, video games, and old movies.
TH: What inspires you and how do you stay motivated?
CD: My personal goals inspire me, like working in the film industry or publishing a digital novel, leaving a small footprint of my work and my ideas on the world.
TH: What are some of your most memorable projects?
CD: Certainly being able to work directly with Saban Brands in California for The Power Rangers brand (I’ve been a huge fan since my childhood). These projects have opened the doors to work in important projects and have a name in this industry.
TH: How did you find out about Talenthouse?
CD: I knew of Talenthouse years before starting as an illustrator (when I was still in college). I found out about the Creative Invites you have, and from there I never stopped following you guys.
TH: So far, what is the most important lesson you've learned about your career?
CD: There is not a single way to go. Each artist achieves his/her own success following what motivates him/her, so I think it is important to follow your own instincts and don’t pay attention to what others consider is the “right way.”
TH: If you could collaborate with someone, who would it be and what would be the nature of the project?
CD: There is an artist that I admire by the name of Dan LuVisi. It would be great to make a graphic novel with him. I think we have a very similar way of thinking and we could create something interesting.
TH: What advice would you give to someone who is going to start his/her career as an artist?
CD: Have a lot of patience. The road is long and the beginning is the hardest, but if you have consistency and passion you can eventually reach any goal.
TH: Are you currently working on a project that you want to talk about?
CD: I am still very involved with The Power Rangers. I have a couple of exciting projects but, I can’t speak about them yet.
TH: Is there anything else you'd like to share?
CD: I just want to thank you for your interest in my work, and I’m looking forward to seeing how this great artistic platform (Talenthouse) continues to grow!